Take this mod down cuz it's an insult to a more modded skyrim. Ah yes, a werewolf mod cannot touch the werewolf scripts because a race mod forces RaceCompatibility down your throat and RaceCompatibility in turn force replaces your werewolf scripts with those of Moonlight Tales.
Load Order
Load order is important. My mod has to be in the correct load order. I highly recommend you use LOOT to sort your load order; it is quite easy to use. The load order in general should look like this:
Skyrim.esm
Official DLCs
...
RaceCompatibility.esm (if you use it)
...
Unofficial Patches (if you use them)
RaceCompatibilityUSKPOverride.esp (only if you use the USKP)
SkyRE (or similar overhauls)
...
Custom Races
Texture Replacers (vampire eyes, skin colour, etc.)
...
Better Vampires.esp
Royal Bloodline.esp (only vampire mod that should be loaded after mine)
...
Also, please remember that the installation order is just as important as the load order! If you use NMM to install my mod it will overwrite the scripts of other mods that use the same files - HOWEVER, if you install my mod first, then remove some other mod that used the same scripts, NMM will replace the other mod's scripts with the vanilla Skyrim backups it had.
Hunterborn Campfire Patch(Ensures compatibility with both Campfire and Frostfall 3)
You should, in general, try to load Frostfall.esp as high (lowest priority) in your load order as you can.
In particular, Frostfall should load before any mods that edit inns and taverns. These are mods like JK’s Skyrim by Jkrojmal and Teabag86.
This is to ensure that the Rescue system in Frostfall will transport your character to the right place if your exposure reaches maximum.
Keep in mind that Frostfall requires Campfire, and Campfire has its own Compatibility page. Please check that page as well if the compatibility or integration you’re looking for isn’t on this page; it might be specifically related to camping as provided by Campfire.
Special support was added for the following mods and DLC:
Mod | Version | Support |
Dawnguard | Final | All armor assigned appropriate default Warmth and Coverage ratings. Forgotten Vale, Fort Dawnguard, and Castle Volkihar have appropriate temperatures, depending on area. Support added for Vampire Lords |
Hearthfire | Final | All food and drink items recognized correctly. |
Dragonborn | Final | All armor assigned appropriate default Warmth and Coverage ratings. Solstheim has appropriate temperatures, depending on area. Exposure pauses in Apocrypha, like other planes of Oblivion. All food and drink items recognized correctly. Fast Travel should re-enable automatically when riding a flying mount. Fast Travel should re-enable automatically when near a Black Book. |
Wet and Cold | 2.02 | Cloaks, hoods, and gloves assigned appropriate default Warmth and Coverage ratings. |
Cloaks of Skyrim | 1.2 | Cloaks assigned appropriate default Warmth and Coverage ratings. |
Winter is Coming Cloaks | 2.3 | Cloaks and hoods assigned appropriate default Warmth and Coverage ratings. |
Immersive Armors | 8.0 | All armor assigned appropriate default Warmth and Coverage ratings. |
Warzones 2015 | 2015.2 | Default compatibility coming in Frostfall 3.1 |
Fur Hoods HD | 1.5B | All hoods assigned appropriate default Warmth and Coverage ratings. |
Aesir Armor | 1.6.2 | All armor assigned appropriate default Warmth and Coverage ratings. |
Climates of Tamriel | 5.0 | All weather recognized correctly and given appropriate temperatures. |
ScenicCarriages | 1.2B | Exposure will pause while you are in or near a carriage, preventing freezing to death while riding. |
Wyrmstooth | 1.16 | Appropriate temperatures added, depending on the area. |
DarkenD | 1.1 | Appropriate temperatures added, depending on the area. |
Tales of Lycanthropy | 1.5 | Werewolf system recognized. |
Belua Sanguinare Revisited | 1.3.9.3 / 1.4 beta 3 | Vampire system recognized. |
Summerset Isle | 1.35 | Fast Travel is enabled in all Summerset Isle areas, regardless of setting, for compatibility. |
These mods work out of the box with no special support, and are mentioned here for clarity. See the notes section for important details.
In general, do not useFrostfall compatibility patches offered by other mod authors unless it specifically notes that it is for Frostfall 3.0 or newer. Doing so may crash your game on start-up!
Mod | Notes |
Skyrim Redone | Compatible; do not use SkyRe Survivalism optional plug-in. That functionality is now built-in to Frostfall 3.0’s stand-alone perk system. |
Perkus Maximus | Compatible; do not use PerMa Survivalism optional plug-in. That functionality is now built-in to Frostfall 3.0’s stand-alone perk system. |
Ordinator - Perks of Skyrim | Compatible. |
Requiem | Compatible; set 'Handle Death like in Vanilla' in the Requiem Mod Config Menu, or the Rescue mechanic may not work correctly. Use Frostfall 3 compatibility patch from Requiem Patch Central (see Compatibility Patches, above) |
Dual Sheath Redux | Compatible; do not use Frostfall patch. Use Campfire patch instead (if available). |
Realistic Needs and Diseases | Compatible. |
iNeed | Compatible. |
Imp’s More Complex Needs | Compatible. |
Bandoliers - Bags and Pouches | Compatible. |
Get Snowy | Compatible. |
Sneak Tools | Compatible. |
Hot and Sweaty - Detection ++ | Compatible. |
Custom Follower Mods | All mods in this category should be compatible. |
Perk Mods | All mods in this category should be compatible. |
Gameplay Difficulty Overhaul Mods | All mods in this category should be compatible. |
Hunger / Thirst / Sleep Mods | All mods in this category should be compatible. |
Timescale Mods | All mods in this category should be compatible. Frostfall uses real time, not game time, to calculate exposure. |
Lighting / Weather Mods | All mods in this category should be compatible. |
New Lands | New lands mods that use base game weathers are implicitly supported. For custom weather in your worldspace, see Weather Compatibility, below. If your worldspace has more than one climate type and at least one of those is a snowy region, please contact me for enhanced support. |
Player Homes | All mods in this category should be compatible. |
Mounts | All mods in this category should be compatible. |
Animation | In general, all mods in this category should be compatible, provided that they do not edit IdleWarmHandsStanding or IdleWarmHandsCrouched. An exception is Animations by Genebriss (1.15) which is strictly incompatible and will cause all of Campfire’s camping equipment interaction to break. |
New Weapons | All mods in this category should be compatible. |
New Armor and Clothing | Mod-added gear will be assigned default Warmth and Coverage. In Frostfall 3.1 (coming soon), you will be able to change these values at any time in the Mod Configuration Menu and these custom settings will be saved to your Settings Profile. Please note that the gear must use the standard slots for head, body, feet, and head gear, and associated keywords in order to be supported (see Armor Compatibility, below). Cloaks that use Slot 46 are supported. All shields should be supported. |
Combat and Stealth Gameplay | All mods in this category should be compatible. |
Guilds and Factions | All mods in this category should be compatible. |
Hair, Face, and Body | All mods in this category should be compatible. |
New Items and Objects | All mods in this category should be compatible. |
Loading Screens | All mods in this category should be compatible. |
Magic | All mods in this category should be compatible. |
Cities and Towns | All mods in this category should be compatible. |
Bug Fixes (USLEEP, USKP, etc) | All mods in this category should be compatible. |
Audio, Sound, Music | All mods in this category should be compatible. |
Dungeons | All mods in this category should be compatible. |
Environmental Graphics / Additions | All mods in this category should be compatible. |
Shops, Stores, Inns, Taverns | All mods in this category should be compatible. |
NPC Additions / Modifications | All mods in this category should be compatible. |
Race, Class, Birthsign Additions / Modifications | All mods in this category should be compatible. |
Textures | All mods in this category should be compatible. |
Werewolf / Vampire Mods | Werewolf and Vampire mods that, in general, use the standard Werewolf and Vampire system already present in the game are supported. If your werewolf or vampire overhaul uses a completely new set of globals, scripts, and quests, you may require enhanced support if it is not specifically mentioned in the Enhanced Support table above. In this case, please contact me. |
Mod | Incompatibility |
Frostfall 2.6 or prior | Strictly incompatible. Do not load Frostfall 2.6 or prior (Chesko_Frostfall.esp) alongside Frostfall 3 (Frostfall.esp). The game will prevent you from continuing if you do so. |
SKSE 1.7.2 or prior | SKSE 1.7.3 or greater is required. You will receive a warning in-game that will not let you continue until you upgrade. |
W.A.T.E.R. Get Wet - Water FX Plug-in | The W.A.T.E.R. plug-in that displays water droplets on the player should not be used because Frostfall already includes a water shader when the player is wet. If you would prefer to use this visual effect instead of Frostfall’s, be sure to turn off Frostfall’s Player Wet Shader in the settings. Your water droplets will not match Frostfall’s wetness game mechanic, however. |
Hypothermia (Nitor) | This mod adds essentially the same mechanics already added by Frostfall and should not be used with it. |
Dynamic Fires (Woodbyte) | This mod adds essentially the same feature already added by Frostfall and should not be used with it. |
ScriptDragon | This is a very dangerous, old, unsupported and unstable framework for executing custom script files that predates Skyrim’s Creation Kit and should not be used. |
Great care was taken to not edit unintended base game forms. Frostfall has a very narrow incompatibility footprint.
The following forms are edited by Frostfall:
Why these edits were necessary:
These edits were necessary in order for these animations to play near heat sources that Frostfall recognizes.
Frostfall 3.x does not edit any base-game script files.
Frostfall does not include any special files.